Bridge how many points for game
After 1NT, Getting out of trouble After 2NT After 1NT, and Enemy has interfered After 1 Suit, With fit After 1 Suit, No fit, but alternative suit After 1 Suit, No fit, no new suit, probably balanced After 1 Suit, 6 points, nothing to bid After 1 Suit, Very strong After 1 Suit, Weak freak After 2 Suit, Strong 2s After 2 Suit, Weak 2s After 3 Suit, Responding to preempt.
Unbalanced, The general idea Unbalanced, You are weak Unbalanced, You are strong Unbalanced, Partner replied with 1NT Unbalanced, Delayed support Responder rebids, The general idea Choice of two suits Responders reverse After 1NT rebid.
Stayman Transfer Transfer after 2NT Minor suit transfer. Slam, Spotting the chance Blackwood No-trump slam Gerber Extra slam techniques. Overcalls, the basic idea Only specific responses to an NoTrump opening bid are provided.
Since the Responder knows a lot about the Opener's hand the Responder becomes the "captain" of the Auction and the Opener generally makes appropriate responses to Conventional Bids that ask specific questions. Some Responder bids are "transfer" requests that allow Opener to first bid a suit. If the deal is played with this suit as trumps, Opener is the Declarer. Hiding the stronger hand makes it harder for the Defenders to know which suits to attack. Declarer's hand is protected on opening lead.
Declarer plays cards from the strong hand after both Defenders have played. If the Defenders play a higher card than Declarer has, that cards gets promoted for use a winner of a trick later in the play of the hand.
However, the conventional meanings follow patterns which reduces the memory requirement. The bids that have a different meaning than the suit bid are all but one at the two level. A 2-Club bid is the Stayman convention which is used to find a fit in the Major suits.
A fit meaning, 4 cards of that suit in each hand. If Responder has a 5-card or longer Heart suit, a 2 Diamond response is made so Opener bids 2 Hearts. If Hearts is the final contract, Opener the stronger hand will be Declarer.
Similarly, a 2 Heart bid by Responder allows Opener to play the hand in Spades. Opener bids 3 Clubs and Responder passes if Clubs is is long suit. If Diamonds is the long suit, then Responder bids 3 Diamonds and Opener passes.
The player who, for their side, first bid the denomination named in the contract becomes the "declarer. The declarer's partner becomes the "dummy," and the opposing players become the "defenders.
Take a card and place it, face up, in the center of the table. Four cards so played, one from each hand in rotation, constitute a trick. The first card played to a trick is a lead. The leader to a trick may lead any card. The other three hands must follow suit if they can. If a player is unable to follow suit, they may play any card. For the first trick, the defender on the declarer's left makes the first lead the opening lead.
As soon as the opening lead has been made, the dummy then spreads their hand face up, grouped in suits, with each suit vertically arranged so that the other three players can easily view all 13 cards.
The suits may be placed in any order as long as the trump suit if any is placed to the declarer's left. There is no particular order for placing the suits down in a No-trump bid. A trick containing a trump is won by the hand playing the highest trump. A trick not containing a trump is won by the hand playing the highest card of the suit led. The winner of each trick leads next. The declarer plays their own cards and the dummy's cards, but each in proper turn, since the dummy does not take an active part in the play.
The declarer plays a card from their own hand when they places it on the table or when it is named as an intended play. When the declarer touches a card in the dummy hand, it is considered played except when he is merely arranging the dummies cards. Alternatively, the declarer may name a card in the dummy and such a card must be played. A defender plays a card when they expose it so that the other defender can see its face.
A card once played may not be withdrawn, except to correct a revoke or other irregularity. A completed trick is gathered and turned face down on the table.
The declarer and one of the defenders should keep all tricks won in front of them, and the tricks should be arranged so that the quantity and the order of the tricks played are apparent. When the last 13th trick has been played, the tricks taken by the respective sides are counted, and the points earned are then entered to the credit of that side on the score sheet. Any player may keep score. If only one player keeps score, both sides are equally responsible to see that the score for each deal is correctly entered.
The score sheet is ruled with a vertical line making two columns that are titled They and We. The scorekeeper enters all scores made by his side in the We column and all scores made by the opponents in the They column. A deal consists of two phases: the " bidding phase " followed by the " play of the hand ". A bid is a bet to take the specified number of tricks above six, in the specified strain. Two conditions must be met for a bid to prevail over another one: either the bid made is a bet to take more tricks, whatever the strain is, or it is a bet to take the same number of tricks but in a stronger strain.
The suits are assigned value with clubs the lowest and notrump the highest: clubs, diamonds, hearts, spades, notrump. The trump suit is the suit named in the final bid, other than notrump. The players play in turn and are obliged to play a card of the same suit as the one led.
The highest card in the suit led wins the trick. If a player is out of the suit led, he can " discard " i. Each player plays a card in turn so the trick consists of four cards placed face up on the table. The highest card wins the trick and the winner of the trick plays first at the next one.
In rubber bridge, a side becomes " vulnerable " when it has already won one game and is thus subject to doubled penalties. When you are vulnerable, premiums and penalties are much higher. The other side is " non-vulnerable ". In contract bridge , which is the modern variant of bridge, the vulnerability of each side varies from one deal to another based on the number of deals.
Vulnerability aims at diversifying opposition situations and making the game more interesting. The different combinations of vulnerability love all, game all, unfavourable, favourable are rotated. When you are vulnerable, you are said to be "red". When you are not vulnerable, you are said to be "white".
0コメント